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Spoek'nkiekers (Project ShowOff)
Project type
Unity/Group Project
Date
May-June 2025
Location
Enschede
itch.io Page
Final group project in Year 2 at CMGT in Enschede. This being the longest project of the year (8 weeks) allowed us to scope out complex mechanics, based around the legend of the ghost of Bad Bentheim Castle.
During this project, my main assignment was creating working local multiplayer, synchronizing items, goals, intractable objects, picked up clues. I was also assigned to handle and program game logic, win/lose conditions.
This was (at that time) our longest project, which led to it's share of issues within the team, mainly concerning time management and external events influencing our work (band meetups, travel issues). We planned around those, and the affected people tried to finish everything either in advance or over the weekend.



